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This bookstore shut down last year, but we're temporarily open again NOW THROUGH JULY 31st for customers placing orders of $35 or more. Shipments will go out twice per week (typically Tuesday and Saturday). We've cut prices on most of our inventory and magazines will be sold at a 20% discount, which will be calculated after your order is placed. Shipping is a flat rate of $3.50 media mail for US orders.

Every sale should have a goal. This time, the goal is to free up enough space in the office that I can give that (bigger) bedroom to my two boys, Aidan and Eamonn. So, don't just look at it as simply buying books, you're making two little boys very happy.

 


   

The Wizard Hunters
by Martha Wells

Paperback

Publisher: Harper EOS (05/04)
ISBN: 038080798X

List Price: $7.99
Our Price: $4.39


Description:

Ile-Rien faces the grim specter of its own imminent demise. Once a fertile and prosperous land, it is now under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless -- their magic quickly identified by the enemy and rendered instantly impotent, their conventional arms spontaneously and inexplicably exploded. And the last hope of a magical realm under siege rests within a child's plaything.

The tiny sphere was created for Tremaine Valiarde's amusement when she was a child of twelve, presented to her by her uncle Arisilde, the greatest of all sorcerers. But the mage -- among the first to identify the impending Gardier threat, along with Tremaine's notorious father, Nicholas, and one of the first to die because of it -- secreted a power within the orb capable of defeating the invaders. And now, years later, it falls to a young woman lacking any magical knowledge and abil-ity to release it.

Tremaine's initial attempts have disastrous consequences, transporting her to a strange world far removed from anything she has ever experienced or imagined. In this terrible and wondrous place -- where primitive magic cultures lag far behind Ile-Rien's sophisticated sorcery, where noble warriors clash with dark wizards, where starving demons prowl for prey and the Gardier prepare their assaults -- Tremaine must somehow unlock the sphere's powerful secrets . . . before the slow and monstrous awakening of a hideous evil is complete.

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