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This bookstore shut down last year, but we're temporarily open again for orders of $35 or more. Orders will typically be shipped on Tuesday and Saturday. We've cut prices on most of our inventory and magazines. Shipping is a flat rate of $3.50 media mail for US orders.

The point of re-opening is to clear out the remaining inventory that is filling our house. At present, I'm trying to get rid of enough inventory to allow our children to move into a larger bedroom, currently used as storage. So, don't just look at it as simply buying books, you're making two little boys very happy.

 


   

The Wizard Hunters
by Martha Wells

Paperback

Publisher: Harper EOS (05/04)
ISBN: 038080798X

List Price: $7.99
Our Price: $4.39


Description:

Ile-Rien faces the grim specter of its own imminent demise. Once a fertile and prosperous land, it is now under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless -- their magic quickly identified by the enemy and rendered instantly impotent, their conventional arms spontaneously and inexplicably exploded. And the last hope of a magical realm under siege rests within a child's plaything.

The tiny sphere was created for Tremaine Valiarde's amusement when she was a child of twelve, presented to her by her uncle Arisilde, the greatest of all sorcerers. But the mage -- among the first to identify the impending Gardier threat, along with Tremaine's notorious father, Nicholas, and one of the first to die because of it -- secreted a power within the orb capable of defeating the invaders. And now, years later, it falls to a young woman lacking any magical knowledge and abil-ity to release it.

Tremaine's initial attempts have disastrous consequences, transporting her to a strange world far removed from anything she has ever experienced or imagined. In this terrible and wondrous place -- where primitive magic cultures lag far behind Ile-Rien's sophisticated sorcery, where noble warriors clash with dark wizards, where starving demons prowl for prey and the Gardier prepare their assaults -- Tremaine must somehow unlock the sphere's powerful secrets . . . before the slow and monstrous awakening of a hideous evil is complete.

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